!!! 命中と飛命について - About Accuracy and Ranged Accuracy - ---- '''<<<作成中(Under Construction)>>>''' //''ブラウザのフォントサイズを'' '''"小"''' ''にすると少し見やすくなります'' //''plz change font size to '' '''"small"''' '' in your browser.'' ---- {{outline}} ---- !!命中 - Accuracy - !情報 - Information - *[日本語Wiki(Japanese Wiki)-FF11用語辞典|http://wiki.ffo.jp/] **[命中|http://wiki.ffo.jp/html/223.html] *[英語Wiki(English Wiki)-FFXIclopedia|http://wiki.ffxiclopedia.org/wiki/Main_Page] **[Accuracy|http://wiki.ffxiclopedia.org/wiki/Accuracy]         !計算式 - Fomula - *基本(Simply) **命中1 = 武器スキル1 **1 Accuracy = 1 Combat Skill **片手武器(One-Handed Weapons) ***命中1 = DEX 2 ***1 Accuracy = 2 DEX **両手武器(Two-Handed Weapons) ***命中3 = DEX 4 ***3 Accuracy = 4 DEX *武器スキル200未満(When combat skill is <=200) **片手武器(One-Handed Weapons) ***命中 = (武器スキル + Int(DEX * 0.5) + アビリティ命中修正 + 装備命中修正 + 食事命中修正) * 食事命中%修正 ***Accuracy = (Combat Skill + Int(DEX * 0.5) + (Accuracy from trait/ability) + (Accuracy from gear) + (food effect) ) * (1+ (percentage from food effect/100)) **両手武器(Two-Handed Weapons) ***命中 = (武器スキル + Int(DEX * 0.75) + アビリティ命中修正 + 装備命中修正 + 食事命中修正) * 食事命中%修正 ***Accuracy = (Combat Skill + Int(DEX * 0.75) + (Accuracy from trait/ability) + (Accuracy from gear) + (food effect) ) * (1+ (percentage from food effect/100)) *武器スキル200以上(When combat skill is beyond 200) **片手武器(One-Handed Weapons) ***命中 = (200 + Int(DEX * 0.5) + Int((武器スキル - 200) * 0.9) + アビリティ命中修正 + 装備命中修正 + 食事命中修正) * 食事命中%修正 ***Accuracy = (200 + Int(DEX * 0.5) + Int((Combat Skill - 200) * 0.9) + (Accuracy from trait/ability) + (Accuracy from gear) + (food effect) ) * (1+ (percentage from food effect/100)) **両手武器(Two-Handed Weapons) ***命中 = (200 + Int(DEX * 0.75) + Int((武器スキル - 200) * 0.9) + アビリティ命中修正 + 装備命中修正 + 食事命中修正) * 食事命中%修正 ***Accuracy = (200 + Int(DEX * 0.75) + Int((Combat Skill - 200) * 0.9) + (Accuracy from trait/ability) + (Accuracy from gear) + (food effect) ) * (1+ (percentage from food effect/100))         !食事 - Foods -         !食事修正 - Boost by Food -         !!飛命 - Ranged Accuracy - !情報 - Information - *[日本語Wiki(Japanese Wiki)-FF11用語辞典|http://wiki.ffo.jp/] **[飛命|http://wiki.ffo.jp/html/2395.html] *[英語Wiki(English Wiki)-FFXIclopedia|http://wiki.ffxiclopedia.org/wiki/Main_Page] **[Ranged Accuracy|http://wiki.ffxiclopedia.org/wiki/Ranged_Accuracy]         !計算式 - Fomula - *基本(Simply) **飛命1 = 武器スキル1 **1 Ranged Accuracy = 1 Combat Skill **飛命1 = AGI 2 **1 Ranged Accuracy = 2 AGI *武器スキル200未満(When combat skill is <=200) **飛命 = (武器スキル + Int(AGI * 0.5) + アビリティ飛命修正 + 装備飛命修正 + 食事飛命修正) * 食事飛命%修正 **Ranged Accuracy = (Combat Skill + Int(AGI * 0.5) + (+Ranged Accuracy from trait/ability) + (+Ranged Accuracy from gear) + (+food effect) ) * (1+ (percentage from food effect/100)) *武器スキル200以上(When combat skill is beyond 200) **飛命 = (200 + Int(AGI * 0.5) + Int((武器スキル - 200) * 0.9) + アビリティ飛命修正 + 装備飛命修正 + 食事飛命修正) * 食事飛命%修正 **Ranged Accuracy = (200 + Int(AGI * 0.5) + Int((Combat Skill - 200) * 0.9) + (+Ranged Accuracy from trait/ability) + (+Ranged Accuracy from gear) + (+food effect) ) * (1+ (percentage from food effect/100))         !食事 - Foods -         !食事修正 - Boost by Food -         !!メモ - Memo - //{{comment}}         ---- ::更新履歴(Update History) *2008-11-05 Arukaru 初版(1st edition)